FALL 2008
Offline:
- The Video Game Theory Reader, edited by Mark J. P. Wolf and Bernard Perron, Routledge, 2003
- The Game Design Reader, edited by Katie Salen and Eric Zimmerman, MIT Press, 2006
Online:
- http://www.gamasutra.com/
- http://www.moblin.org/
- http://ludology.org/
- http://www.half-real.net/
- http://www.marcprensky.com/
Course Readers:
- The Medium of the Video Game by Mark J. P. Wolf
- Game Design Workshop: Designing, Prototyping, and Playtesting Games by Tracy Fullerton, Christopher Swain, Steven Hoffman
- Half-Real: Video Games between Real Rules and Fictional Worlds by Jesper Juul
- Power-Up: How Japanese Video Games Gave the World an Extra Life by Chris Kohler
- Game Over Press Start to Continue by David Sheff and Andy Eddy
- Recentering Globalization – Popular Culture and Japanese Transnationalism by Koichi Iwabuchi, Duke University Press, 2002