MORE THAN JUST A GAME: COMFORT CONTROL EXHIBITION
INCLUDED IN ART IN MOTION III: LUNA PARK,
USC'S FESTIVAL OF TIME-BASED MEDIA
Los Angeles, CA-
Bound to a chair by wrist restraints and placed in a recliner
facing a large-screen TV, you are pulled into an intense game
of objectives, penalties, and rewards. Only the right emotional
expressions will decide your fate. No, this is not a new reality
game show. It is the result of collaborative efforts of engineer
and computer scientist Douglas Fidaleo, visual artists Brian Cooper
and Tomo Isoyama. This large-scale art installation will be featured
at the Raid Projects located at the Brewery in Los Angeles, CA.
Part video game and part amusement park
ride, participants line up in rows to enter a den-like domestic
interior complete with wood-effect paneling. Participants
will then be seated in lay-z-boy recliners and will view a large
TV console. Once seated, the sense of comfortable familiarity
is disrupted as armchair restraints immobilize the viewer and
the television begins to issue its demands. The bound participant
is engaged in a game that requires a series of specific emotional
responses and offers the reward of freedom for the "right"
answers.
Dealing with issues of emotional expression
in relation to social/psychological situations that demand specific
responses, the game has been created within a satirical "entertainment
center" environment that involves penalties, rewards, goals,
and expressions in order to play.
The participant is monitored by a digital
video camera that uses software to detect and measure facial expressions,
which is an interface between the participant and the game. This
technology adds a further dimension to the piece by highlighting
the blurry edges of public and private space. It does so by demonstrating
the ever-increasing use of surveillance video and facial analysis
technologies by various law enforcement and security agencies...
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