Instruction for the Game Segment of Comfort
STEP 1: Understanding Comfort Control
is a collaboration piece by two artists and one engineer which
explores the relationship of psychological comfort to uncomfortable
situations through a videogame-like activity. You are going
to enter a 10 ft. wide cube whose interior simulates a 1970's
recreation/TV room. While in this room you are restrained in
a Lazy Boy in front of a massive TV screen. You will be prompted
with stimuli on the TV screen to evoke such emotions as happiness,
sadness, anger, disgust and fear. A camera above the screen
reads and records your facial expressions, determining if your
facial expressions are "appropriate" enough to release
you from the chair.
STEP 2: Checking your Facial Expressions
It is strongly recommended that you use one
of the mirrors installed on the walls to check your facial expressions
before you go in to the room. Please practice producing facial
expressions such as happiness, sadness, anger, disgust and fear.
Remember that computer only reads the facial expressions, not
what you feel/think inside your mind or brain.
STEP 3: Playing the Game
Get in the line (if there is any) and wait
for your turn. Please note that the computer decides on the
type of emotion that you have to show, and the type of the image
to which you have to respond. In some cases they are consistent,
i.e. you are ordered to show happy face when you look at a happy
image, but not always... The computer may not always agree with
you and it is controlling the chair.
Enjoy the ride.